#ifndef _PARTICLEOBJECT_H_
#define _PARTICLEOBJECT_H_

#include "particle.h"

// OGL stuff
#include <FL/gl.h>
#include "modelerdraw.h"

////////////////////////////
// Particle Based Objects //
////////////////////////////

// Abstract base class for an object
class ParticleObject {

public:
	virtual void render() = 0;

};

#endif